Computing_Arts

Jordan Crandall

Title: 
Professor
FirstName: 
Jordan
LastName: 
Crandall
Contact Info: 

http://jordancrandall.com

Location: 
VAF 413
Biography: 
Jordan Crandall is Chair of the Visual Arts department. He is an artist, theorist, and performer based in Los Angeles.  His video installations, presented in numerous exhibitions worldwide, combine formats and genres deriving from cinematic and military culture, exploring new regimes of power and their effects on subjectivity, sociality, embodiment, and desire.  His most recent video installation, HOTEL (2010), produced in advanced, 4K high definition technology, probes into the realms of extreme intimacy, where techniques of control combine with techniques of the self.  Crandall writes and lectures regularly at various institutions across the US and Europe.  He is the 2011 winner of the Vilém Flusser Theory Award for outstanding theory and research-based digital arts practice, given by the Transmediale in Berlin in collaboration with the Vilém Flusser Archive of the University of Arts, Berlin.  He is currently an Honorary Resident at Eyebeam art and technology center in New York, where he is continuing the development of a new body of work that blends performance art, political theater, philosophical speculation, and intimate reverie.  The work, entitled UNMANNED, explores new ontologies of distributed systems  -- a performative event-philosophy in the form of a book and a theatrical production.  He is also the founding editor of the new journal VERSION.     He has recently given keynote lectures at several major conferences including "Cosmobilities" at the Academy of Fine Arts Munich; "Architectures of Fear" at the Barcelona Center for Contemporary Culture; and "Sorting Daemons" at Queens University, Ontario.  Other lectures include “Goodbye Privacy” at Ars Electronica, Linz, Austria; the ESRC/Surveillance Studies Network Seminar Series at the Department of Geography, University of Durham, UK; the conference "Everyday Militarism: New Zones of Empire" at UC Berkeley; the Cultural Studies Colloquium Series at UC Davis; and the conference "Architecture in Mind -- Trans-Thinking the City" at the Delft School of Design, Netherlands.  He has have been awarded several research fellowships:  most recently, a fellowship and residency at Newcastle University, School of Architecture, Planning and Landscape (Global Urban Research Unit/Culture Lab), Faculty of Humanities and Social Sciences; and a National Endowment for the Humanities (NEH) Fellowship at the NEH/Vectors Summer Institute on Multimodal Scholarship the Institute for Multimedia Literacy, USC.  He is a researcher in residence at the California Institute for Telecommunications and Information Technology (CALIT2).   An anthology of Crandall's projects and critical writing, Drive: Technology, Mobility, and Desire, is available from Hatje Cantz Verlag.  His writing has appeared in such books as Architectures of Fear (Barcelona Center of Contemporary Culture); Synthetic Times: Media Art China (The MIT Press);  Worterbuch des Krieges/Dictionary of War (Merve Verlag Berlin); and The Aesthetics of Risk (JRP Ringier) -- as well as in journals including Estudio Visuales; CTheory; Atlantica; Art Journal; Journal of Visual Culture, and Theory, Culture, and Society.  His ongoing art and research project Under Fire, concerning the organization and representation of war, has resulted in two catalogues published by the Witte de With center for contemporary art, Rotterdam, and an online archive developed for the International Biennial of Contemporary Art in Seville.  Crandall’s other books include Trigger Projekt (Frankfurt: Revolver, 2002); Heatseeking (Caen: Esac, 2002); Suspension (Kassel: Documenta X, 1997); and Interaction: Artistic Practice in the Network (New York: D.A.P., 2001).     Crandall's earlier works include the site-specific video installation Suspension (1997) commissioned by Documenta X in Kassel; a seven-part video installation entitled Drive (1998-99), commissioned by the Neue Galerie am Landesmuseum Joanneum and the Zentrum für Kunst und Medientechnologie (ZKM) in Karlshrue; a six-part video installation entitled Heatseeking (2000), commissioned by inSITE in San Diego and Tijuana; and Trigger (2002), a two-channel video installation which debuted in October 2002 at Henry Urbach Architecture, New York, supported by the New York State Department of Cultural Affairs and ARTSPACE, San Francisco and New York.     Solo exhibitions include the Museum of Contemporary Art Kiasma in Helsinki; the Neue Galerie am Landesmuseum Joanneum in Graz; ARTLAB in Tokyo; the Museo de Arte Carillo Gil in Mexico City; the Centre d’Art Contemporain de Basse-Normandie in Caen; the Kunst-Werke in Berlin; the Kitchen in New York; AGORA in Rio de Janeiro; the Edith Russ Site für Medienkunst in Oldenburg; and the TENT Centrum Beeldende Kunst in Rotterdam.  His work has also been presented in group exhibitions at major institutions such as the Whitney Museum in New York, the Tate Modern, and the San Francisco Museum of Modern Art.    Crandall's videos have been presented at many international film and media festivals including the World Wide Video Festival in Amsterdam; the Transmediale International Media Art Festival Berlin; the Montreal International Festival of New Cinema and New Media; the Video Archeology Festival in Sofia, Bulgaria; the MIX Festival in New York City; the Berlin Biennial; the European Media Art Festival in Osnabruck, Germany; “Cine y Casi Cine” at the Museo Nacional Centro de Arte Reina Sofia in Madrid; the Kasseler Dokumentarfilm und Videofest; and the Rotterdam International Film Festival.   

Brett Stalbaum

Title: 
Lecturer with Security of Employment
FirstName: 
Brett
LastName: 
Stalbaum
Contact Info: 

bstalbaum@ucsd.edu

Location: 
Mandeville 221
Biography: 
Brett Stalbaum is a C5 research theorist specializing in information theory, database, and software development. A serial collaborator, he was a co-founder of the Electronic Disturbance Theater in 1998, for which he co-developed software called FloodNet (http://www.thing.net/~rdom/ecd/ecd.html), which has been used on behalf of the Zapatista movement against the websites of the Presidents of Mexico and the United States, as well as the Pentagon. As Forbes Magazine put it "Perhaps the first electronic attack against a target on American soil was the result of an art project." For EDT, this was all learned behavior taught by the example of the Zapatistas. Stalbaum has been part of many other individual and collaborative projects, and has published widely on digital art, its context and aesthetics, and location aware media. He is a past editor of Switch, the new media journal of the CADRE digital media lab. Current projects revolve around landscape experimentation, software development, location aware media and interdisciplinary theory. In collaboration with C5 (www.c5corp.com), Stalbaum has participated in the development of the C5 Landscape Initiative, (http://www.c5corp.com/projects/landscape/index.shtml), and is the lead developer for the C5 Landscape Database, an open source API for accessing and processing GPS and GIS data. In collaboration with Naomi Spellman, Stalbaum helped organize the "Locative Media in the Wild" workshop in July 2005. (http://34n118w.net/Workshop/) Other recent work includes Remote Location 1:100,000, a performance/installation/walking work with Paula Poole in the Great Salt Lake Desert (for the Center for Land Use Interpretation Wendover Residency Program). Brett and Paula's collaborations in the landscape of the American West can be seen at the Painters Flat website: (http://www.paintersflat.net). Past projects include Landscape Painting as Counter-Surveillance of Area 51, a collaborative site-specific performance at the border of the well known secret air base. As part of that performance, he instigated an investigation of his activities by the Department of Defense and the FBI after he spammed a large number of unpublished email addresses at Nellis Air Force Base. Stalbaum holds an MFA in fine art from the CADRE digital media laboratory at San Jose State University, and a BA in Film Studies from San Francisco State University. He has taught art at San Jose State University, and Computers and Information Technology at Evergreen Valley College, where he specialized in teaching programming languages through web-based distance education. Currently, he is full-time lecturer and coordinator for the Interdisciplinary Computing in the Arts Major (ICAM) at UCSD. Research Interests: Big Data, Geographic Information Systems in the Arts, and "Locative Media" (defined broadly) Primary Published or Creative Work: The Construction of Art on the Internet and the Mediating Influence of the Search Engine Switch- the new media art journal of the CADRE Institute Vol. 3 no 1 Spring 1997 http://switch.sjsu.edu/web/art.online/brett.links/brett.article.html Conjuring Post-worthlessness: Contemporary Web Art and the Postmodern Context Switch- the new media art journal of the CADRE Institute Vol. 3 no 2 Summer 1997 http://switch.sjsu.edu:/web/art.online2/brett.links/conjuring.html Aesthetic Conditions in Art on the Network: Beyond Representation to the relative speeds of hyptertextual and conceptual implementations Switch- the new media art journal of the CADRE Institute Vol. 4 no 2 Spring 1998 http://switch.sjsu.edu/web/v4n2/brett/ Database Logic(s) and Landscape Art NoemaLab, Technologie and Societa, http://www.noemalab.org/, Section 25, February 2003 (original, Dec. 2002) http://www.noemalab.org/sections/ideas/ideas_articles/stalbaum_landscape... Translated for Derivas: cartografias do ciberespaço, São Paulo: Annablume, 2004, ISBN: 85-7419-456-5, Lucia Leão ed., 2004 Software Development Platforms for Large Datasets: Artists at the API, Leonardo Electronic Almanac volume 11, number 5, May 2003 ISSN #1071-4391 MIT Press Journals, Five Cambridge Center, Cambridge, MA 02142-1407 USA Editorial Notes for "Large Data Sets and the Sublime" YLEM journal, Volume 24 Number 8, July-August 2004, (Stalbaum, ed., Lisa Jevbratt, Andrea Polli) also covering YLEM Journal Volume 24 Volume 24 Number 6, May-June 2004, (Christina McPhee) http://www.paintersflat.net/ylem.html After land art: database and the locative turn, in Intelligent Agent, Vol. 4 No. 4: gaming / video in context, www.intelligentagent.com, Christiane Paul Director and Publisher, Patrick Lichty Editor and Chief, http://www.intelligentagent.com/archive/IA4_4freeradstalbaum.pdf

Sheldon Brown

Title: 
Professor
FirstName: 
Sheldon
LastName: 
Brown
Location: 
Visual Arts Facility 412
Biography: 
Sheldon Brown is the Director of the Arthur C. Clarke Center for Human Imagination and is UCSD Site Director of the NSF Sponsored Center for Hybrid Multicore Productivity Research (CHMPR). He is the former Director of the Center for Research in Computing and the Arts (CRCA) and is a Co-PI and founder of New Media Arts for the California Institute of Information Technology and Telecommunications (Calit2). In the Visual Arts Department his undergraduate teaching is in the Computing in the Arts area and with the Interdisciplinary Computing in the Arts major. His courses focus on the engagement of real-time computer graphics, media and electronic controls for installation works. At the graduate level, his teaching is across all disciplines. His artwork examines relationships between information and space, which manifest as public artworks, and installations that combine architectural settings with mediated and computer controlled elements. Recent projects include: The Scalable City an interactive game installation, 3D movie and other artifacts show at venues including the Shanghai MOCA, The Exploratorium, The National Academy of Science, Ars Electronica, and many others. StudioLab, 2003 installation at Image/Architecture, Florence Italy; Smoke and Mirrors, 2000-2002 an installation at the Fleet Science Museum, and a touring environment; Istoria, a series of sculptures; Mi Casa es Tu Casa/My House Is Your House, 1997 - 2000, a networked virtual reality installation between the National Center for the Arts in Mexico City and the Children's Museum of San Diego; In the Event, 1995, at the Seattle Center Key Arena, Seattle WA, 60ft. x 8 ft. x 2 ft., 28 video monitors, 9 computers, video disk, 3 live feeds, 70 cast aluminum panels; The Video Wind Chimes, 1994, at the Yerba Buena Center for the Arts, San Francisco, CA, four video projectors, electronic controls, aluminum, plastic; and Apparitions, 1994, a virtual reality environment, at the University Art Gallery at UCSD. Brown has received awards and fellowships from the National Endowment for the Arts, The National Science Foundation, The Rockefeller Foundation, the Seattle Arts Commission, the Hellman Foundation, the Asian Cultural Council, AT&T Foundation, Intel Corporation, IBM, nVidia, Sony, Silicon Graphics Inc., Sony Corporation, and others. He has previously been on the faculty of the School of the Art Institute of Chicago and the Kansas City Art Institute. His current work, Istoria, is a set of tableau sculptures, developed with visualization software he is developing through a residency at the Institute for Studies in the Arts at Arizona State University.

Amy Alexander

Title: 
Associate Professor
FirstName: 
Amy
LastName: 
Alexander
Contact Info: 

ajalexander@ucsd.edu

Location: 
VAF 508
Biography: 
For more info: photos, videos, etc., please visit amy-alexander.com Amy Alexander has worked in film, video, and digital media. She received a BA in Communications: Film/Video from Rowan University and an MFA in Film/Video with additional work in New Media from California Institute of the Arts. She is currently Associate Professor of Visual Arts: Computing at the University of California, San Diego. Prior to coming to UCSD, she taught at CalArts and USC, as well as working commercially in television, animation, new media and information technology. With a background in music and programming as well as in visual media, her work encompasses live visual performance, public art, and critique of software and its relationship to contemporary culture and politics. Drawing on her early background in musical performance and real-time video synthesis, Alexander’s recent work focuses on contemporary audiovisual and new media performance from a performing arts perspective. In collaboration both with other video artists and with computer vision researchers, she developed SVEN: (Surveillance Video Entertainment Network), a real-time video performance and installation that takes a humorous but critical look at artificial intelligence surveillance algorithms by developing techniques that detect when people look like rock stars instead of criminals. She has continued to develop her CyberSpaceLand VJ performances, focusing on developing the performative aspects of gestural control, Internet-based narrative, and chaotic properties of visual software. Together with Annina Rüst and composer Cristyn Magnus she is currently developing Discotrope: The Secret Nightlife of Solar Cells. Discotrope an audiovisual performance for public space that uses solar cells and their energy production for aesthetic and performative ends to create a large-scale visual environment that examines the curious history of dance in cinema. She is beginning research into work that integrates percussion and audiovisual performance. Alexander has also recently written chapters on historical and contemporary live audiovisual performance for The Cambridge Companion to Electronic Music and Audiovisuology Compendium: See This Sound. Alexander’s graduate work focused on historical studies of abstract animation (visual music) and its practice in real-time analog video synthesis and computer graphics. Much of her subsequent work has been in software art, net art, and live audiovisual performance. Her early net projects, such as The Multi-Cultural Recycler (1996) and thebot (2000), made use of computer programming and time-based structures acting upon material from the Internet. As Cue P. Doll she developed the tactical barcode-scanning software CueJack (2001) and co-produced software projects with The Yes Men including Reamweaver (2002). Alexander was a founding member and developer of the Runme.org software art respository and the the Discordia.us media culture community weblog project, both launched in 2003. Alexander’s website, plagiarist.org (1998 – present), includes links to most of her projects as well as housing a number of other older, mostly text based humorous projects on topics of digital primacy and ownership. In addition to her net and installation work, many of Alexander’s software-based projects have been performance-based. Several of these projects focused on the humorous possibilities of media and software art, often taking a critical look at the overflow of computer and business cultures into pop culture and leisure, e.g., B0timati0n, CyberSpaceLand, Extreme Whitespace, and The Typewriter. Alexander was also a member of the TOPLAP livecoding audiovisual performance ensemble and online discussion group. Alexander has been active in the curation of software art and development of software art discourse, with a particular interest in how software influences contemporary culture and vice versa. She is a founding member, developer, and moderator of the online Runme.org software art repository and was involved with the Read_Me software art festival as a juror, reviewer, and co-organizer from its inception in 2002. She has written texts for Runme.org and the Read_Me festivals and books, Low-fi.org and others, as well as participating in software art panels at Transmediale/Kuenstlerhaus Bethanien in Berlin and at Ars Electronica in Linz. She has served on the software art juries for the Read_Me and Transmediale festivals. In 2004, she curated the exhibition, “Softside: A selection of projects from Runme.org” at the Sonar festival in Barcelona. Alexander’s work has been presented in art venues, public spaces and mainstream settings. Exhibitions include ISEA, SIGGRAPH, Prix Ars Electronica, Sinking Creek Film Festival, Steirischer Herbst, Transmediale, European Media Art Festival, net.congestion, Santa Monica Museum of Art, pARTS Gallery, Read_Me, Next Five Minutes, Sonar, The Tirana Biennale, The New Museum and The Whitney Museum – as well as in nightclubs, on the streets and on the Internet. Her projects have been reviewed in publications including Leonardo, ArtNews, Neural.it, Furtherfield.org, Rhizome, USA Today, The New York Times, Wired, Slashdot, Libération, The Boston Globe, The Independent, as well as in various books and articles on digital media art. 
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